![]() Glossary Overview ATxmega Base Board Joystick Board Software Implementation Joystick program flowchart System initialization ADC initialization ADC sampling / start conversion User Interface (UI) HID Descriptor file Mouse operations Defines and prototypes Hardware Design Atmel ATxmega base board Joystick daughter board Base board and daughter board setup References Revision Historyģ 1. ![]() This design allows users to control the mouse cursor and simulate left/right clicks from a personal computer (PC) or laptop via push buttons on the joystick of a game controller.Ģ Table of Contents 1. ![]() 1 APPLICATION NOTE Features Atmel AT01095: Joystick Game Controller Reference Design 8-/16-bit Atmel Microcontrollers Joystick Game Controller Atmel ATxmega32A4U microcontroller In System Programming (ISP) and debugging via Program and Debug Interface (PDI) Analog inputs Two analog joysticks w/ two axis movement Digital I/Os Six digital push buttons Introduction This document shows the implementation of a joystick game controller based on the Atmel ATxmega32A4U microcontroller.
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